What do we want the mechanics in a roleplaying game to accomplish? Do we really want them to tell us if an action succeeds or fails, or do we want them to show us a better story than we might have come up with on our own? Does the fact that nearly all D&D players see charisma as a dump stat tell us something important? Does the charge of ROLLplaying instead of ROLEplaying tell us something about how roleplaying and game relate?
View full article »

