Tag Archive: gm-less


Session #16: A Good GM

This week, we have a special guest: the illustrious Rob Bohl, designer of Misspent Youth. He started listening to Storyjammers, and heard our opinions on game mastering, so he asked us what we thought of the GM in his game. This seemed like a great topic of discussion, so we got on Skype and had a conversation about games where GM’s work out really well, and the proper place of GM’ing in roleplaying games.

Session #13: Hunting Story

As our step-by-step exploration of the Storyjammers’ Journey continues, we get to the heart and soul of storyjamming, the activity that we want to get immersed in, the jam itself. Storyjamming has little to do with making up stories. In fact, most of its best techniques aim specifically to stop you from making up a story. It has to do with exploring the story already there. It has to do with hunting down a story that already exists.
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Session #3: Game Mastery

Not all roleplaying games have game masters (GM’s). The very fact that GM-less games exist—and that they produce fun, memorable play—forces us to ask whether or not we really need GM’s. In this episode, we talk about GM-less games and the social dynamic produced by games that put a GM at the table.
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