I’m not dead yet! Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that distinguish storyjamming from other approaches to roleplaying. Today, we focus on the pre-liminal phase of the storyjammer’s journey, the warm-up games that we use to try to actively generate creative energy.
View full article »
Tag Archive: fluency
Roleplaying games have traditionally asked us to learn them in the most difficult manner possible: reading a huge book to absorb complex systems all at once, from one, big info-dump. Fluency play tries to change that by teaching games the way humans learn—by doing. By continuously adding the next effortless thing, fluency play builds up your “fluency” in the “language” of the game. Along the way, it addresses issues like flow, warming up, and pulling character creation into play just for kicks.
View full article »

