Mike never played any of the RPGs that now count as “old school,” and Jason never liked them, so we invited John Scheib to come on the show and talk to us about the “Old School Renaissance.”

  • 0:02:34 What does “old school” mean?
  • 0:05:15 Social contract
  • 0:07:06 Fear the Boot‘s Group Template
  • 0:08:30 Quick Primer for Old School Gaming
  • 0:09:17 “Rulings rather than rules” vs. “System matters”
  • 0:18:33 Killer dungeons, player challenge, and the paranoid play style of the 10-foot pole
  • 0:20:16 Creating characters in play
  • 0:25:17 Challenging the player
  • 0:31:29 Hack & Slash in Penny for My Thoughts
  • 0:33:20 Can any system be broken?
  • 0:36:51 What OD&D really rewards you for
  • 0:38:34 Light rules vs. elegant rules
  • 0:41:03 Retro-clones: Labyrinth Lord, Sword & Wizardry
  • 0:42:03 Have games gotten better?
  • 0:43:53 How much has really changed?
  • 0:49:42 Unfortunately, no one can be told what Old School is. You have to play it for yourself.
  • 0:53:05 Philosophical differences rather than mechanical differences
  • 0:59:03 “Generic” games vs. “System matters”
  • 1:01:41 Can anyone (even the game) tell you how to play your character?

« »