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Session #12: Immersion

“Immersion” comes up often in discussions about RPG’s, and with good reason. Some say that it’s come to mean so many things to so many people that the term has become meaningless. We don’t think that’s necessarily true.
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Session #11: Warming Up

I’m not dead yet! Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that distinguish storyjamming from other approaches to roleplaying. Today, we focus on the pre-liminal phase of the storyjammer’s journey, the warm-up games that we use to try to actively generate creative energy.
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Session #10: The Storyjammer’s Journey

Storyjamming has some things in common with Joseph Campbell’s “Hero’s Journey,” as well as Arnold van Gennep’s rites of passage, and traditional hunting practiced by the Yukaghirs in southern Russia. Understanding what they all have in common helps us understand how to approach it, and why storyjamming provides us with something so human and so necessary.
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Session #9: Storyjamming

It’s probably about time we got around to nailing down what exactly we mean by “storyjamming.” This session introduces a short series we’ll do on what storyjamming entails. First, we need to back up a little bit and talk a bit about what we mean by “creativity.”
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Session #8: PAX East 2010

PAX made it to the East Coast, so we went to join the party. Each night, we recorded from our room in the Sheraton Hotel in Boston with our thoughts and experiences from that day.
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