Session #15: DexCon 2010
by Jason on Jul.12, 2010, under Sessions
We experimented a bit with this session. OK, we really just wanted to be as cool as Stabbing Contest! I had a microphone for my iPod, and we had a long drive down I-78 on our way back home, so we recorded a session on the games we played at DexCon 2010, in Morristown, New Jersey, including Misspent Youth, Lady Blackbird, the Dresden Files, Shock:, and Jason’s own game, the Fifth World.
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Session #14: Bringing It Home
by Jason on Jun.21, 2010, under Sessions
Our short series on the Storyjammers’ Journey concludes with a look at how to “cool down”—how to bring those things from the liminal space of the storyjam back into our normal lives. Some games use retrospective questions to award experience points and other awards, while others have specific endgame mechanics.
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Session #13: Hunting Story
by Jason on May.31, 2010, under Sessions
As our step-by-step exploration of the Storyjammers’ Journey continues, we get to the heart and soul of storyjamming, the activity that we want to get immersed in, the jam itself. Storyjamming has little to do with making up stories. In fact, most of its best techniques aim specifically to stop you from making up a story. It has to do with exploring the story already there. It has to do with hunting down a story that already exists.
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Session #12: Immersion
by Jason on May.24, 2010, under Sessions
“Immersion” comes up often in discussions about RPG’s, and with good reason. Some say that it’s come to mean so many things to so many people that the term has become meaningless. We don’t think that’s necessarily true.
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Session #11: Warming Up
by Jason on May.10, 2010, under Sessions
I’m not dead yet! Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that distinguish storyjamming from other approaches to roleplaying. Today, we focus on the pre-liminal phase of the storyjammer’s journey, the warm-up games that we use to try to actively generate creative energy.
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